Japanese Games: Hanafuda & Shichinarabe

Our founder lived in Japan for 13 years, and these are two classic card games you will find in homes all over the country: hanafuda “flower cards” and Shichinarabe, Japan's version of Sevens. Learn a little history, pick up the rules, then play both right here for free.

Hanafuda · The deck · How to play Koi-Koi · Play Koi-Koi · Shichinarabe · Play Sevens

Hanafuda (花札): a short history

Playing cards reached Japan with Portuguese traders in the mid-1500s; the word karuta comes from the Portuguese carta. Japanese makers soon produced their own copies, known as Tenshō karuta after the Tenshō era (1573–1592).

Under the Tokugawa shogunate, cards were repeatedly restricted or banned, mostly because of their link to gambling. Card makers kept changing the designs, and by the late 1700s to early 1800s a new kind of deck had appeared: twelve suits of flowers and plants, one for each month, with no numbers on the cards at all. Historians still debate exactly how and when it emerged.

In 1889 Fusajiro Yamauchi opened a small shop in Kyoto making hand-crafted hanafuda. That business grew into a company the world knows well today, a fun reminder that some of the biggest names in gaming started with flower cards.

How the deck works

A hanafuda deck has 48 cards: 12 months × 4 cards. Each month has its own flower. Cards come in four kinds:

#Month flowerSpecial cardThe four cards
1PineCrane & sunPine cardPine cardPine cardPine card
2PlumBush warblerPlum cardPlum cardPlum cardPlum card
3CherryCurtainCherry cardCherry cardCherry cardCherry card
4WisteriaCuckooWisteria cardWisteria cardWisteria cardWisteria card
5IrisEight-plank bridgeIris cardIris cardIris cardIris card
6PeonyButterfliesPeony cardPeony cardPeony cardPeony card
7Bush cloverBoarBush clover cardBush clover cardBush clover cardBush clover card
8Pampas grassFull moon; geesePampas grass cardPampas grass cardPampas grass cardPampas grass card
9ChrysanthemumSake cupChrysanthemum cardChrysanthemum cardChrysanthemum cardChrysanthemum card
10MapleDeerMaple cardMaple cardMaple cardMaple card
11WillowRain man; swallow; lightningWillow cardWillow cardWillow cardWillow card
12PaulowniaPhoenixPaulownia cardPaulownia cardPaulownia cardPaulownia card

How to play Koi-Koi (こいこい)

  1. Deal: the dealer (oya) gives 8 cards to each player and 8 face up on the table. The rest form a face-down draw pile.
  2. Play a card: on your turn, play one card from your hand. If a table card shares its month (flower), you capture both. If two match, you choose one. If three match, you take all four. No match? Your card stays on the table.
  3. Draw: then flip the top card of the pile and do the same thing with it.
  4. Make yaku: captured cards build scoring sets called yaku (below).
  5. Koi-koi or stop: when you make a new yaku you can stop and score, or call “koi-koi!” (“come on!”) and keep playing for more. But if your opponent scores before you stop again, they win the round, with double points.
  6. Scoring: a winning score of 7 or more is doubled, and doubled again if the other player had called koi-koi. The winner deals (is oya) next round. If no one stops before the hands run out, the dealer gets 1 point (oya-ken).
  7. Lucky deals: being dealt all four cards of a month (teshi) or four pairs (kuttsuki) wins 6 points straight away.
YakuCardsPoints
Goko 五光All 5 brights10
Shiko 四光4 brights, not the rain man8
Ame-Shiko 雨四光4 brights including the rain man7
Sanko 三光3 brights, not the rain man5
Hanami-zake 花見酒Cherry curtain + sake cup5
Tsukimi-zake 月見酒Full moon + sake cup5
Inoshikacho 猪鹿蝶Boar, deer and butterflies5 (+1 per extra animal)
Akatan 赤短3 red poem ribbons5 (+1 per extra ribbon)
Aotan 青短3 blue ribbons5 (+1 per extra ribbon)
Akatan + AotanAll 6 above10 (+1 per extra ribbon)
Tane タネAny 5 animals1 (+1 each extra)
Tan タンAny 5 ribbons1 (+1 each extra)
Kasu カスAny 10 plain cards (the sake cup also counts)1 (+1 each extra)

House rules vary across Japan; we use a common, beginner-friendly set.

Play Koi-Koi

Computer's captures:

Your hand

Your captures:

Shichinarabe (七並べ): Japanese Sevens

Shichinarabe, “lining up sevens,” is played with an ordinary 52-card deck and is a favourite with Japanese families and school kids. It is Japan's take on the Western game known as Sevens, Fan Tan or Domino. Western playing cards, called toranpu (from “trump”), became common in Japan from the Meiji era (1868–1912).

  1. All 52 cards are dealt out, 13 each. Everyone lays their 7s on the table to start each suit, and the player with the 7 of diamonds goes first.
  2. On your turn, add one card next to a run: the 6 or 8 of that suit, then 5 or 9, and so on, building down to the Ace and up to the King.
  3. If you can't (or don't want to) play, you may pass, up to 3 times. A 4th pass knocks you out, and your cards go onto the table in their own spots.
  4. The first player to empty their hand wins. Tip: hold back cards that would let others finish, but don't run out of passes!

Play Shichinarabe

Your hand

Credits: Hanafuda card faces by Louie Mantia, from Wikimedia Commons, licensed CC BY-SA 4.0. Card back drawn by NorthWest Wa and shared under the same licence. The designs follow the traditional hanafuda imagery that has been in public use in Japan for well over a century; they are not copies of any manufacturer's printed deck. Playing cards are drawn with simple CSS.

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